9/19/2023 0 Comments Diablo 4 gameplay reactionThe weather raged as I eventually shambled into a small, shoddy town paved with mud. Then I saw a deer run through the snow before I was attacked by a giant wolf. For the first few steps, the world was almost entirely devoid of other life. When I first gained control of my character, I was alone in a frozen cave, sheltering from a storm and the howls of wargs. (If you didn’t, all you need to know is that it’s filled with shadows, guts, and gore - a far cry from the brighter, cheerier art style of Diablo 3). But after over 15 hours with the weekend preview, I couldn’t help but agree.ĭiablo 4 begins with a cutscene that should look familiar to those that watched the game’s reveal at BlizzCon 2019. If you haven’t played the game, that kind of statement probably makes you roll your eyes. In an interview with Joe Piepiora, Diablo 4’s associate game director, and Naz Hartoonian, the game’s associate game producer, Piepiora told me that Sanctuary was Diablo 4’s newest character. Nobody is doing OK in this world, and that shines through clearly in the game’s opening hours. I may be the one risking my life to slay the demons out in the cold, but the poor folks in town don’t seem much better off. And the more time I spent in Blizzard’s dark, cold, and somber world during my weekend preview of next year’s biggest action-RPG, I felt a distinct sense of place - something I’ve never felt in a Diablo game before.ĭiablo 4 takes a familiar, Diablo 3-esque approach to gameplay but infuses it with a deep sense of sadness and hardship. The world is dark and, in the opening areas, cold. I don’t mean that the game makes me feel depressed when I play it, but that it exudes an overwhelming air of gloom.
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